Ubisoft’s SnowDrop Engine is making developers everywhere rethink how they make games
Today the world of game creation is a frighteningly large place, filled with mathematics and programming code that the laymen among us cannot fathom. It is no secret that as games get more and more complicated the number of years to complete them has gone up drastically, projects get bigger and gamers have to wait longer. Ubisoft’s proprietary new SnowDrop Engine is taking the gaming market to whole new levels by allowing much larger projects to be completed within the same time frame as before. So what is SnowDrop? How’s it going to revolutionize time leveraging techniques for game developers like Ubisoft? Well it’s pretty simple atcually…
The SnowDrop Engine as I see it is basically a system designed to be based on a node system (ie. Environments, lighting, objects, buildings, NPC’s, player characters, vehicles, etc. are all connected and share traits and effects on one another) this makes constructing maps incredibly easy and affordable time-wise because it frees up the time usually spent programming these functions in and gives it back to the designers so they can mess around with new ideas and progress along quickly. SnowDrop makes tinkering with objects a lot easier as well because you can bring an option up and modify it at will, the embedded video showcases one of the designers changing the position of a car’s doors and hood with just a few clicks. A different designer changes the chassis of a helicopter by color or how clean it is. The SnowDrop Engine makes everything a whole lot simpler by having pre-designed textures and objects, only requiring the user to manage and place said entities inside the map and deciding their relationships with the rest of the game.
Think of SnowDrop as Halo’s Forge mode on massive steroids, it works in a similar manner but allows management of the entire map down to bullet holes in a shop’s window glass or the amount of rust on a particular vehicles frame. You can program everything that any other game designer would be able to, but the interface is so user friendly that it really makes you wonder why SnowDrop is the first engine of its kind.
As you can see the SnowDrop engine is Massive’s new toy, they’re using it to the greatest extent possible to bring us The Division faster than any team has been able to before. The project may have been large but by working smarter not harder Massive has taken its operation to new heights and will hopefully deliver an outstanding game worthy of the Tom Clancy title. For more reviews like this on everything gaming, check back on All Gaming Revolution for more content relative to the games you’re interested in! As always leave a comment below and check out the forums, make an account and help us grow if you support what we do here! Thanks for your continued support in this matter! -Oxideist